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Lynn University Goes Mobile! Transforming Teaching and Learning by...

Lynn University launched an iPad initiative in the fall of 2013, issuing over 700 iPad minis to the freshmen class and some upperclassman. All full-time faculty were trained and select faculty went...

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Hypercurriculum: The Multimedia Packaging of Course Content

This presentation will discuss the development and application of a multimedia e-reader compendium in a beginning design studio, with our motivation being to enhance design education through the use of...

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Launching a Campus-Wide Video Platform

The use of streaming video, mobile media, and other forms of digital content (such as audio, podcasts, and lectures) has skyrocketed at educational institutions. This session will focus on the...

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Turning the iPad into a Dynamic Hub in the Language Classroom

By Colin KeaveneyColin Keaveney is assistant professor of French (Teaching), University of Southern California.Recently, I decided to use iPad functionalities to enhance preparations for and activities...

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Putting the Horse Before the Cart: Letting Faculty Development Drive a Campus...

In fall 2013, Bay Path College launched a campus-wide iPad mobile learning initiative for all incoming traditional first-year students. This presentation will describe the faculty development program...

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Top-Ten IT Issues, 2014: Be the Change You See

EDUCAUSE presents the top-ten IT issues facing higher education institutions. Many of these issues are not new. But in 2014 the ideas, solutions, and models that have been accumulating in higher...

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Developing Mobile Apps to Meet the Needs of Faculty in Teaching and Research

Bring your experience and questions to contribute to a "think tank" discussion on meeting the mobile app needs of faculty in both their teaching and in their research.OUTCOMES: * Learn how limiting...

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Septris and SICKO: Implementing and Using Learning Analytics and Gamification...

In recent years, the video game industry has become the leading form of entertainment in terms of global total revenue. More than half of Americans play video games, with an average of two gamers in...

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7 Things You Should Know About Games and Learning

Educators have long understood that the interactive dynamic of games has the potential to benefit teaching and learning, and recent years have seen considerable activity surrounding the use of game...

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Collaborative Creation of an Instructional Technology Deck: A Proof of...

The NWACC Instructional Technology Group is developing a deck of Teaching with Technology cards. Each card features an educational technology, technique, or tip for teaching effectively, along with...

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Mobile Essentials for Faculty

This session will introduce you to UCFs mobile learning professional development course. The course was derived from the results of the 2012 Mobile/E-Textbook Survey, which indicated that while the...

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7 Things You Should Read About Intelligent Tutoring

An intelligent tutoring system is computer software designed to simulate a human tutor’s behavior and guidance and can assist students by posing questions, parsing responses, and offering customized...

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Instructor Engagement: Building Trust with Innovative Technology

Encouraging pedagogical innovation can be a challenge. This presentation will show tech tools to hook instructors on using technology, creating an environment for sustainable technological adoption,...

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Instructor Engagement: Building Trust with Innovative Technology

Join Malcolm Brown and Veronica Diaz as they moderate this webinar with Cody Connor and Athena Kennedy. Encouraging pedagogical innovation can be a challenge. This presentation will show tech tools to...

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RAIT: A Balanced Approach to Evaluating Educational Technologies

Traditional technology assessment — whether bottom-up or top-down — rarely matches the speed of technology adoption in campus teaching and learning environments; the result is often an IT...

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Blended Learning in a Liberal Arts College Setting

Join Malcolm Brown and Veronica Diaz as they moderate this webinar with Jennifer Spohrer, the coordinator for academic technology initiatives at Bryn Mawr College and the project coordinator for a...

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Getting Started with Agent-Based Modeling

Agent-based modeling is a kind of applied computing that tackles questions asked by researchers across the university.Simulation allows researchers to test theories that are difficult to observe in...

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Beyond the Hype: Strategies for Successful iPad Programs in Higher Education

We will share our iPad implementation experiences at Michigan State University, Stanford University, and Lynn University in terms of student response, organizational structure, logistics, and...

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2014 Student and Faculty Technology Research Studies

ECAR RESEARCH HUBThis hub contains the 2014 student and faculty studies from the EDUCAUSE Technology Research in the Academic Community research series. In 2014, ECAR partnered with 151...

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7 Things You Should Read About Gamification/Game Principles in Instruction

Gamification or the application of game principles in instruction refers to the integration of organizational principles and reward structures of games and play to motivate learning in formal and...

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